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Motion Graphics: Medium of the Future There are many interpretations of the term "motion graphics" and much heated debate about what it is and what it isn't. A reasonable definition, though, would be a non-narrative graphic that appears to change over time. HISTORY When did motion graphics begin? If we follow the above definition strictly, there is probably no record of the medium's birth. John Barnes Linnett published the first "flip book" - which he patented as a "kineograph" - in September of 1868. While flip books are technically a primitive form of animation, the invention can reasonably be considered the dawn of motion graphics as well. The term "motion graphics" seems to have originated with John Whitney, a pioneer in computer graphics, who founded his own company in 1960 and called it Motion Graphics, Inc. He made his fortune doing titling and advertising projects with his innovative techniques. In the 1950s, Saul Bass built a career in Hollywood around motion graphics, designing title sequences for many Alfred Hitchcock films, including Vertigo and Psycho. Did you know you can buy short term van insurance and short term car insurance in Britain? See here to find out why you need short term car insurance cover. Looking for a top home insurance policy? Because the process
was expensive and only used for high-end film and television
production, there wasn't a lot of innovation in the world of motion
graphics between the 1960s and the 1980s. In the 80s, however, three
forms of media rose to prominence and created a greater demand for
motion graphics: cable television, video cassettes and - of course -
video games. Cable stations such as MTV used dynamic logos to attract
the attention of a youthful audience looking to break away from their
parents' traditional network channels. The rise of video cassettes
made home movies and video production a popular pastime, and people
outside the exalted world of Big Media took an interest in creating
motion graphics to set themselves apart. THE FUTURE As
technology continues to evolve and the Internet becomes a greater
source of information and entertainment, the need for motion graphics
will grow. In fact, anyone interested in graphic design will have to
understand motion graphics in order to make a viable living. There is
still a demand for graphic artists who can create static Web designs,
but well-designed motion graphics that don't eat up a lot of bandwidth
easily grab the attention of a fickle Internet audience. Motion
graphics are fast becoming a dominant source of communication. |